Xcom 2 accuracy mod reddit. g. If you are facing more than 2-3 enemies at once at any A: You need modding tools to create mod projects and upload them to Steam Workshop. If you're advancing without concealment and you're likely to reveal a pod, Put a sniper with squadsight on overwatch first. TheBoredTeen14 • 8 mo. Class Mods either Proficiency or Covert War Class Redux 2 or Amalgamation. Without mods I find this game literally unplayable. The enemies are fun, the new units are great. If you want something bulkier to make the armor look like it really Oct 2, 2023 · Updated on October 2, 2023, by C. Any mod suggestions to buff SPARK units. The graze band is 60% - 70% with your real accuracy being in the middle. You first need to create a shortcut. BabylonDrifter. I use specops, Jedi, akimbo and infantry class. Reaper - good as scout, especially with talent that grants vision. Automatic Gatecrasher Fail. Damage should vary instead of aim, and mental conditions could make you miss, like panic or something similar. There is no problem with the accuracy. Greater than 300 should do. This should ensure you don't modify the base game TFCs and create custom TFCs for your mod. r/Xcom. Edit: Not to say that this is the only thing affecting accuracy. Snipers have long and skinny cones, shotguns The graze band (default 10) is 5% higher and lower than your maximum hit percentage, meaning your actual accuracy is 65%. LCPL:Eat This!/Bare Knuckle CPL:Bluescreen Bombs SGT:Fortify SSGT:Hit and Run TSGT:Good Eye GSGT:Mad Bomber MSGT:Street Sweeper. I think I have 3 or 4 times as many different enenmies in the game now. Sorry I don’t have links to the actual mods, I’m on mobile and at work. Where it says Target you need to add the above parameters. I've been running 2 rangers 1 medic 1 salvo grenadiers and then a normal sniper and a gunslinger. You usually want one soldier scouting ahead, while the others follow behind. Use the ExampleClassOverride (IIRC) template, create an . It conflicts with a bunch of over mods see if you have any like extended information ui or any other mod that changes display. I'd go with simple QoL mods first: Stop Wasting My Time - Speeds up or skips extra animations for quicker gameplay. - Stop Wasting my Time. Instant Avenger Menus - Skips unnecessary screen transitions. The objective building has 2 groups of vipers In it. Escapist 4. These are all available through the Steam Workshop if you're playing the Steam version, or via Nexus or whatever you prefer if you are not. Infinite Loading screen glitch. If you would be satisfied with changing just the weapon's model and fired projectile, you can replace them for Playable Aliens with Weapon Skin Replacer mod, although it would be done for all weapons at once. WOTC makes it a full campaign and game. Missing 6 90% shots in a row and having an enemy 1 shot multiple soldiers behind full cover is not- what you actual NPCs don't seem to understand is that letting a program roll the dice on whether or not you win is not actually a game. But I couldn't find anything that fit the bill. Like slice bread. r/xcom2mods. 15 - 30 max days sounds more reasonable. Mods to avoid until you have beaten WoTC on higher difficulty: Weapon additions or variation Long war 2 (this basically reworks the entire xcom2 system and would highly recommend if you were after more gameplay) Any mods which add unique classes or enemies. T2 upgrades give +2 health +1 armor, T3 give +4 health +2 armor. If everything goes correctly, you should see the message informing you about a successful upload or at least the k_EItemUpdateStatusInvalid None of the DLCs or the game itself are worth purchasing for full price. Gambler's Fallacy. Many mods on the workshop do just that - change base game configuration for you. it was a lot worse in xcom enemy unknown than it is in xcom 2, but you need more game mechanics than RNG alone, especially when A single train sitting in the middle of the map with half cover in and around it. jdotson97. 7. I'd prefer some kind of total conversion that is also well balanced. Demonarisen. Something vanilla XCOM 2 lacks is a class that's just "dude with a rifle" which should be the core of every team. Severe-Mix-4326. The post-mission is just as bad. •Gotcha Again: The "Again" part is important, by the way. ago. Or do install it because it's good. SatanCarpet. I like the Vanguard and Rifleman classes. Missing a 90% shot is normal. LOS indicators. When the game tells you there's an 80% chance of success, it's not lying. This mod fixes that + add their music as random music in normal scenarios. its supposed to be disabled on legendary but for some Here’s what I do: Find the mods you want on the steam workshop. You are not likely to take a shot that the game tells you is 5%, even though the RNG might have determined that you would have hit. 5/5. Then right-click it and select Properties. GameCrate 9/10. the real answer to your question that you're asking is that hit chance is determined primarily (as far as i know) by 3 (4) things. XCOM 2 improves on its predecessor in almost every way, and proudly stands as one of the most deeply satisfying action-strategy games currently available. Here are all the Non -LW2 mods that I'm using and can recommend for you to use in a Vanilla game. Consider this for frontline troops when fighting snakes. 2) Click Tools -> Publish Mod -> Upload tab -> Create and upload mod. Although point-blank accuracy has been improve, Eat This! could still improve low aim Scrapper a lot. DrZaorish. I have a super powerful gaming rig that ran Xcom 2 incredibly smoothly. Okay yeah, first mission if you do tutorial you have to be very careful not to pull multiple packs. If you know how to play your units the best way you will almost never have trouble taking out the enemies you want to take out. CreativeXenos has a huge number of enemy and other mods that allows you to refresh the threats and capabilities. Click to select ALL mods in War of the Chosen tab and launch the game. 5 Electro-thermal and Weapon Tier Overhaul to add laser and coil tiers. As seen in the Firaxis mod roundup This removes the standard health bars and shows health, armor and Shieldbearer shields with numbers. Doesn't have to be star wars mods specifically but also a good quality of life mods would be helpful since I haven't played in a You could always play Long War if you want. ini. another thing about hit chance is that the AI is actually capped at 90% hit even when they should have 100%. But if the collection bundle goes on sale it is worth picking it up. Don't forget to send a bug report to the mod maker. A version for War of the Chosen is also available. I've tried a few mods on XCOM 2, but I feel XCOM 2 is excellently balanced and most mods seem to mess that up by making it too easy or too hard. I did try Long War 2 but it was too much for me. E. Subscribe to the mod like normal. I am very interested in mods but for my first play through on PC i just want to install some Quality of Life mods. However, you can get pretty far by editing configuration files for the game or other mods. 0 [WOTC] Recruitable & Trainable Templars 2. Matter of fact, the game even gives you a breakdown of the influencing factors for your to-hit chance. 50/50 split is actually a lot harder to get. It adds a lot of little random things which likely give the replay ability a huge spike. The objective is in 1 of two small buildings in the entire map. having half or full cover from an enemy can dramatically lower their chance to hit you and vice versa. Don't be afraid to reset a campaign when you first start. Some of them don't make sense at first, but they were required Also I would like a mod, that shows if I could flank the enemy when I move to a specific square. XCom: Enemy Unknown was already a really intense turn based strategy, then came XCom 2 and it basically fixed all the flaws of the previous game. 116K subscribers in the Xcom community. Whether you're new to the series or clamoring to dive back in, XCOM 2 is a complex and challenging game worthy of a day-one purchase. ini file there, find the Templar data (should start with [Templar X2SoldierClass] or something similar, copy the stuff in brackets into your mod's copy of the file, then start Some guns are less accurate if you're -too- close to an enemy. The best class is the Psi-op with its colossal number of comically powerful abilities that aren't linked to kills or actions. The suprises in the game get a lot better when you lose your 3 best soldiers to them because you decided to fuck it and dash to an objective. Primarily used on sectoids but also to lower the accuracy of an enemy pod, bring one on every mission in the early/mid game. That adds 3 tiers and 3 types so lots of mix and match. Oh, and don't forget to have AML update all mods before doing the bisecting. The Queen in The Hive 2. It all depends on what kind of aesthetic you're going for. Just make sure you read the instructions! It not only is a customization mod, but it actually gives you new suits of armors that have unique abilities. fun fact, there is over a 90% of soldiers being male in this game, but like all 90% chances, in reality, it is just over 20%. Stop wasting my time just speeds up the game and it helps. I have since moved on to Tactical Information Overhaul. but when i try to start it up, it says : unable to read mod directories from Xcom engine. Any ideas on how to fix this? Use the alternate mod launcher. You might activate 2-3 at once if you are impatient. Xcom 2 will, at points, throw you a random seemingly impossible mission for your characters unless you know the game in and out, this is there to remind you that you can evac from 95% of the missions manually, so if you think you're in a mission you're not ready for, don't be afraid of using the evac, losing the mission may be bad, but, even if this is not as vital as EU/EW, keeping your Start with the SMG which adds a new class of weapons. Video Tutorial: Adding Patterns, Face paint and Tattoos. International Voice Pack : Adds different languages for soldiers (Polish, Russian, various accents from the UK) Audio. Yeah, you could do this with a mod. 0 is prolly my favorit enemy in the entire game. lovepack. It feels like you have to wait through 5 animations and 3 loading screens before you start playing a mission. Beaglerush had it for his WotC L/I run iirc. TBD. Eat This! add 20% hit rate on point-blank range, and add 17% on 1 title far. Mar 15, 2016 · Extract the zip file contents (everything contained in a FairRNGMod folder) to your XCOM 2 mod folder (XCOM 2\XComGame\Mods). - Gotcha Again. yeah basically. Playing with clone wars cosmetics and Long War of the Chosen is great. In this topic, I'll give an overview of what's inside some of the ini files. Anecdotally, the Highlander ( XComGame. XCom:EW was a breakthrough in turn base tactical games. The order of mods in AML does not affect mod load order, and neither does the order of mods in ModOptions. Like grilled cheese. hotsbean. This mod tells you where stuff is. At no point does the game disadvantage you or deduct anything from your to-hit chance. Download and install AML (alternate mod launcher) Play the game! AML automatically detects your mods on steam and you can use them with no trouble. You get the point. If it doesn't work, disable half the still-enabled mods. Agreed, I think they should lengthen the total combat engagement timeline by 50% or 75%. You are taking 95% chance shots though, and when you get the 1/20, it sticks in your mind. When finish, start XCOM 2 launcher. You're right. So I began my journey to completely convert xcom 2 WOTC into a star wars game, 1 mod at a time. 0 [WOTC] Resistance Soldiers To Clone Troopers [WOTC] Show Tech Rewards [WOTC] Star Wars - The Mandalorian: Boba Fett Some Of My Favorite XCOM 2 Mods. Yeah there's a mod that just tells you whenever you're walking through a line of sight of a known enemy, and it's a life-changer. The Templar ability "ghost" is one of the single best abilities in the game. It's already ass loads weaker than the shotgun, and the fact that it can fail in its utility uses makes it hard to justify using it at all. Also, the chosen help bridge that lull in difficulty between the mid and end game. It seems useful for getting the first sergeant withouth overfarming before first retaliation but I don't know how accurate it is. the whole accuracy thing is simply that people remember it when the missed shot really screws them over and when you take hundreds of shots one of those 99% will eventually be a miss. • 4 yr. You can equip most of the armors in the Warhammer 40K universe, and they have powers corresponding to their in universe equivalence which is really cool. gotcha again shows flanks. 95% means 1 in 20 shots will miss. I decided to give them another go around mid-campaign and even though their armour and weapons are fully upgraded they don't seem to be able to take much punishment A few are invaluable to getting more from the game. In Xcom 2 vanilla, the game eventually turns into a ROFLstomp until the final mission. So it has been a while since I played XCOM 2. xboxhaxorz. Starting Ally: Normally you always start the game with one of three special XCOM factions aligned with you, though in the course of the game you unlock all three. Straight up was an 80% chance. exe" -noRedscreens -review. There's even mods that turn all tier 1 weapons into realistic military weapons. Basically all the creativexeno enemy mods are at the very least as good as the official, standard, unmodded enemies or a lot better in terms of visuals and skills. Bring down the max injury time a bit. I wouldn't personally touch Chimera classes. Hi Everyone, I have been playing XcomEU/EW and Xcom 2/WotC for years and finally decided to purchase a PC copy. 1. Works with Shen’s Last Gift DLC! Offers a more tactical and immersive version of the current overwatch ability. I played XCOM 1 on mobile so I couldn't use mods. In terms of chassis upgrades, the SPARK shares an identical progression path with heavy weapons armor suits. I don't know much about the code of the game, but with the basic knowledge I have it seems that the game is spawning the M4 Assassin instead of the M1 Assassin. [WotC] Mod Config Menu [WOTC] New Promotion Screen by Default [WOTC] Recruitable & Trainable Reapers [WOTC] Recruitable & Trainable Skirmishers 2. Make sure to never dash unless you absolutely have to. There is a mod called something like show movement. I really enjoy it and they do have a decent number of mods for it that others have made to improve it such as the sequential overwatch from Xcom 2. OP, you should try that mod instead. - Extended Information. So if you understand how to make configuration changes yourself, you will be able to Don’t use it. Behind the 2 buildings there is next to no cover maybe a tree in the middle of the map. Running an extended XCOM 2 campaign, I haven't really run spark units too often as from prior WOTC I felt that they were a little useless. While technically it can matter in specific situations, there's little you can do to conveniently change it. Unlike human upgrades, SPARK chassis upgrades provide a +1 and +2 boost to mobility. If you like the vanilla look but just want a little more added to it, you'll want the Warden Gear mod. Protip: try to play it through without reloading saves. That means if you have laser weapons and personal armour you could probably fight it, butnot with guns because Cyberdisks are very resistant to AP (bullets). Please suggest mods you would have loaded. - Color Coded Bonds. By Simply holding down Q or E, you’re able to turn the view in a smooth, circular motion. Cones dynamically adjust to weapon types being used. This option lets you choose which one of the three you start with, otherwise it is determined randomly. Accuracy gets better as people level up, you get gun attachements like scopes, get perks and upgrade tech, but early on you will probably miss quite a bit. and. 2. As for the differences between XCOM 1 and XCOM 2, there weren't really that many differences in this regard. Same goes for Claus' enemy mods. ini file in the mod called "XComClassData", go to Documents/My Games/XCOM 2 WOTC/XComGame/Config, find the XComClassData. Those mods that "fix" bugs are addressing things the base game should have had but didnt for the most part. second is weapon type. On-top of that, the game cheats in your favor on lower difficulties, meaning that it gives you hit BONI Perhaps, Alternative mod launcher is must have. After doing that add the Hunter Rifle and Beowulf Rifle packs for variety of assault rifles. Once you deleted it open the game with the default launcher and make open the mods tab and check none is selected, do it or otherwise you may load 2. Steam Workshop Link. For tactics, my #1 tip is to not rush to the objective. first and most importantly is cover. You should do it every time you remove a mod, it is in user/documents/my games/xcom 2 WOTC/config, it will reset all your in game options like graphics settings and such, but afaik you should do it. Step-by-step How To: Create icons for your mods. ini. Mar 11, 2016 · This mod is for the XCOM 2 base game. Try to remember that you are selecting for negative outcomes. (Basically you're doing a binary search for the problematic mod). Basically expend however much you can take on WoTC then touch the mods. tried deleting the config, validating files, and even uninstalling and reinstalling but no new mods get added. - Show (numeric) Health Values. Just a list of some of my favorite mods that I wanted to share and talk about. and when i add the directories at the settings menu and restart the program, it says that my changes are not saved, the cloud provider not running. Medikits prevent all poison effects just from being equipped. Flashbangs interrupt all psi effects including mind control and zombie summon. I pulled all three my first time. KEY MOD. Sort by: bleep-bloop-meep. Alternative Mod Launcher errors. If we talk about modded xcom then nothing beats long war and XcomEW. I like a challenge, challenge is exciting and Xcom 1 was pretty decent. WotC Enhanced AoE Preview - Better targeting for aoe, super useful. Hope it's helpful to someone or at least saves you the time that I spent reading about all these. Warning windows should appear on the game menu. additional icon and I think yet another f1 also displays the stats+skills. Remember which goes with which - Sectoids go with Cyberdisks, for example. But I feel with the mod it still retains its use while not being overpowered in late game. Soundtrack Restoration : Vanilla WotC doesn't have music from Alien Hunters and Shen Last Gift. . The turorial mission on the second easiest difficulty killed 3/4 of my party, and I had no troubles with Xcom1 and am generally very good at RPS games. xcom2_android\files\feral_app_support\VFS\Local\my games\XCOM2 War of the Chosen\XComGame. It keeps the same framework while adding things like pouches and rigging and getting rid of the shiny texturing. DO NOT EVER PURCHASE THE EPIC GAMES STORE VERSION. IIRC, the default maximum is 55 days, and at that point your soldier might as well be dead because you're not going to use them again for many hours of gameplay. you can replace all plasma weapons used by Vipers with Vektor Rifle appearance. Set workshop tags. Brutes (Jiralhanae) would be relatively easy to build on Muton skeleton/animations Hunters could be made on Andromedon base Skirmishers and Jackals would fit easily to scaled down Advent or even Sectoids Prophets fit with Archons Grunts (Ungoy) and Drones would be the only Covert Infiltration as core strategy overhaul (similar to lwotc without a lot of it's busy work) Praetorians, Paladin Shieldbursters, Purge Units, Spark Ruler, A Harder War Chosen Pack, for Enemy mods. Keep repeating the process until you find the mod that causes the problem. Great for advanced players or repeat playthroughs. XCOM Scamper (which goes beyond QOL but removes a significant amount of bullshit). Once you use it everything's suddenly much more manageable and you realize most of the difficulty in the base game is just due to pod activation from unclear information. It should look something like this: \steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2. • 6 yr. Below is the list of mods I settled on. Think carefully and consider where the alien patrols are. FWIW, I’m just playing on Regular difficulty, but would consider bumping it up if the mods I’ve added make things too easy. There is a setting in WOTC to make the turns go faster I recommend turning it on (Options -> Gameplay -> Enable Zip mode). 626. 50/50 is in the code and 50/50 doesnt mean it will exactly be that all the time. Since the update no new mods that I sub to are added to the game. Subscribe to my collections one at a time. To mod in perfect accuracy, all you would need to do is boost a pawn's default offense stat by a ridiculous amount, so that negative modifiers like cover and such don't have any affect. Been trying to run AML after a hiatus from xcom2. • 7 yr. I looked into the config [C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\XComGame\Config\DefaultGameData_CharacterStats. If you uncover a pod, you'll get a few free shots before they I'm just starting modding XCom 2, and I had the idea to add the devastator cannon from x-com apocalypse, I have the meshes and textures made, but I've hit a brick wall: *When I set up the skeletal mesh using the default beam weapon, the mesh suddenly rotates 90 onto its side, and is completely backwards (I was using the beam assault rifle as a Akimbo, obviously. That said, the most popular mods that arent customization like accessories, outfits, etc are probably QoL and bug fixes. At that time, the recommended list was: - Robojumber's Squad Select. Just be careful. TheBickyMonster. If we talk about vannila xcom then Xcom2WoC is better. It legit checked a random number between 1-100, and if that number was 1-80 you succeeded and if it was 81-100 you failed. I created an article to describe these mods briefly, but as a TL;DR I'll list them: A Better ADVENT. If you like midnight suns you will like xcom 2 if you can get past the steep learning curve at the start. Then add tier 1. RC2891. 1) Compile the mod. Allows Xcom to direct their overwatches into specific zones. Afaik the only way is to use the Linux port. Alongside those, I'd recommend any sort of mod This game + Star wars mods = perfection. Flame Vipers, Death Troopers, Omega Berzerkers, Celatids, Turians, Cerberus troops, MOCX Initiative, etc. Especially any that utilize the gremlin or ballistic shield, as I don't feel there are nearly enough of those in my current modlist. You can make it a melee class if you want (ever seen Equilibrium?) Either of the Officer classes. With effort and luck it might be possible to interface it with civ 5 so you play an accelerated campaign alongside a civ game. So I figured I'd come to reddit looking for classes with unique or interesting twists that make them stand out, like Ace, Knight, or Ghost. In newer Android versions the Android\data folder can't be accessed using file managers on your phone. In the Mod's config folder (XCOM 2\XComGame\Mods\FairRNG\Config) there is an XComFairRNGMod. I highly recommend using OpenXCOM to remove the many bugs of UFO Defense. The solution probably involves specifying the undocumented (only found in the SDK binary's rodata) -tfcsuffix=_MyMod_ command line option to the cooker invocation. Suddenly the whole panic meter mechanic gets thrown out and replaced with something far more interesting. •. Disable More VO. The Rangers scout with their concealment, the grenadier softens targets with the The hit chance within Xcom2 is exactly what you get. 247Brett. As for the actual question: Yes. Gene mods and MEC augmentation don't have a random chance to fail. Dev Help. Xcom 2 is fucked, absolutely unnecessarily hard. M Edwards: XCOM 2 continues to be one of the best-crafted turn-based RPGs on the market that blends sci-fi action with high-strategy gameplay. It tells you what tiles you can see enemies from, it tells you where overwatch shots will be taken, it tells you where flanks are. These mods are known to cause the bug where upon starting a new campaign, the first mission - Gatecrasher - is automatically failed. The health display does not inc A lot of really talented modders have made loads of cool outfits that range from realistic military to hilarious. peit_bradberry. Then enable the FairRNGMod from the launcher. This is kind of a misunderstanding both of how probability works and how the game works. Free Camera Rotation is an updated mod carried forward from Enemy Unknown that allows smooth movement of the game’s camera angles. In many of my runs, I got mostly males or mostly females. Open it again. ini file where some configuration options can be changed. - Hours Instead of Days. Essentially I want to hit the "Unsubscribe from All" option in Steam Workshop & rebuild my mod list from scratch and jump into XCOM 2 to hopefully see some new things xcom 2 is brutally hard compared to midnight suns. Rend the lost (hope you like your templer never running out of turns on a lost mission) Proficiency Classes + Addons (imo the best class mod to change the base game classes, even if I dislike what shiremct did with the marksman and the Reaper Addon) Narrative Control. Make sure to pay attention to required mods to make this stuff work like the community highlander. A 95% shot is not a sure thing. 11. Click ok on all of them and close the game. The bug happens when a mod submits the NewGameState in InstallNewCampaign (), or creates a Game State in OnLoadedSavedGame (), but does not add it to History. I kinda want to mod it back to the xcom one story with a difference. If your mod includes new textures, go through this process to avoid the "black textures" bug. But the firaxis appeal is pretty similar in both. WOTC. If this is your first time playing WotC though, I recommend you leave these off Let's start with the basics on how to get it working: Create a Mods folder in: ~\Internal Storage\Android\data\com. - Detailed Soldier Lists. The most useful class is the Specialist due to heals, defense increase on demand, hacking and the fact you don't need a mid-game tech to field. Feb 16, 2016 · Ol’ Sun Tzu would be turning (smoothly, not in 45 degree increments) in his grave. I posted this over on LWOTC's reddit thread, so I figured I should post this here as well, just in case. • 1 yr. Sort by: Add a Comment. I would like to do a Star Wars run and need some help. As an XCOM 2 mod user, you generally don't have to worry about mod load order. Feral interactive hosts the servers for that one and they haven't stopped yet. Honestly, WOTC is like the streamlined version of Xcom 2 in my opinion so far. GA fixes some stuff from the original. I play the Long War variant (still in development but nearing a public release). Maybe use a virtual machine if you would rather loose some frames instead of installing it bare metal just for a game. ini]. If you aren’t already. There were enemies with innate defense in XCOM 1 also - some of the accuracy values for some stuff was tweaked (especially the distance bonuses/penalties), but on the whole the math is pretty much the same as it was in XCOM 1. MxFleetwood. I thought this thread was going to be about the numerous set up and loading screens. It's more likely you will see a high Missing Packages Fix + Resource - This one is kind a general purpose mod that other mods may rely on WOTC Community Highlander - Again, a general purpose mod that others rely on WOTC New Promotion Screen by Default - MUST HAVE - WotC has a new mechanic where you can train your soldiers to have more than just the single-skill-per-promotion, but I think the two most important mods for XCOM 2 or WOTC for quality of life are: Stop Wasting My Time. I won't list everything I run ('cause that would be massive and half of them are soldier customization and minor tweaks here and there). I always set each of the squads to be certain clone regiments, then the clones to be ones from the show. Most of the time my reaper rush to mission objective, and finishes enemies with low health. Also, move a couple of units from your back lines to the front, and put them on overwatch, then move the rest of your units forward to reveal new territory. [Mod Tutorial][Mod Release] Unlock All Armor Customization Options [Mod Tutorial] Custom Ability (x-post from r/xdev) An Introduction to Xcom 2 Modding(Video) Generally speaking, Bio Division is one of the best wide-spread mods for more dangerous enemies, and then I just literally got all of the fully functional up-to-date extra enemies I could find. feralinteractive. Xcom2 is just an extension and pushes even better with polish and gameplay. If you're interested in knitty gritty details Long War of the Chosen is a one stop shop overhaul as well. WAY smoother if you pull 1 at a time, it's pretty unforgiving with the pack placement and unfortunately it's a timed mission so you can't creep forward. Also if it isn't is 1. I’m not new to XCOM, I finished 1 and have about 100 hours into 2, mostly spent playing LW2. some weapons like the sniper rifle and shotgun have dramatically different chances to The SPARK units does however come with 1 base armor pip. What mods should I have on to do this? I would prefer to play as clones. Hello, I could use some help pinpointing and fixing an issue with make game that causes me to be stuck in an infinite loading screen, the one where its purely a black screen with the XCOM logo spinning in the That being said, many of the models current animations would work: Elites (Sangheili) are already rigged in a player mod. Reply reply. upk) is cooked as well, and when I directly It's cognitive bias. 5. Callec254. When on the game menu, go in Options and Mod Options and sort the settings to your liking. • 2 yr. ze ux ry zg si ot tj wq xk kc
June 6, 2023